Modeling Demo

•July 15, 2009 • 8 Comments

I made this time lapse of a modelng session, showing the whole process from start to end.

The character is Jafar from Aladdin. I aslo drew side and front drawings to help me block him in at the beginning.

I work in two stages:

1. rough – getting the shapes and volumes as quickly as possible.
2. Fine – refining the model and smoothing it while considering the topology.

(There is no sound or music so feel free to play something you like in the background)

Caricatures from meetings

•July 1, 2009 • Leave a Comment

Meetings can easily get boring….

Here are some caricatures of people I work with at Animation Lab

AL_caricatures

Sketch

•May 8, 2009 • 3 Comments

Most of it is pretty rough. It was just stuck in my head and i wanted to get it out… :)

she

Landscapes

•April 18, 2009 • 3 Comments

I almost never paint backgrounds. It’s something that I’m not a big fan of, and maybe a bit scared of, so I haven’t practiced landscapes for years now. That’s why I decided to challenge myself into painting some quick and small landscapes with a limit of one hour for each one (The one with the horse was most difficult for me and took 2 hours).

all1

 

Sand Garfield

•April 18, 2009 • 2 Comments

This week I participated in a sand sculpture competission with a great team of friends (Anat, Aviv, Elinor, Doron, Elin and my brother Ran). It was only 4 hours and was open for everyone so we didn’t see any professionals there, which probably helped us win the first prize!

The title was Cartoons, so I sculpted this sketch of  Garfield lying in his sandbox with a TV remote

garf_sketch

This thing helped us a lot because we had only 4 hours, including piling alot of sand. Using the small sketch we could devide our work and always  know where we’re going.

The piling of the sand took about an hour and a half, making sure the sand is strong enough by continuosly watering it and tapping on it with shovles. It seemed like it would take us all day…

step1

When we were done piling we started carving, and eventually we were all on it from every angle.

step2

And here’s the whole team with the end result

step3

If you can easily cross your eyes you can enjoy this crossview 3d image

crossview

Adrenaline Lemmings CGI test

•March 28, 2009 • 5 Comments

 

A freelance job I did as character modeler. This is an Animation test for series of original shorts created by JP Vine with Alex Orrelle at Crew 972. I love how this character turned out and how he animates. Menashe Morobuse pulled off a great rig and camera matching, Alex Orrelle and Nir Ginat did an awesome job of bringing Seb, the lemming, to life. I modelled the character and prepared it for facial animation.

 

crew972

3D Boy

•March 15, 2009 • 8 Comments

This is a 3d character I created for Animation Lab, for their new training program for 3d artists.

I designed and modeled him. Haim Sarusi shaded and rendered.

3d_boy_large1

(click image to view very large)

New page – Making of Skull Monster

•February 25, 2009 • 1 Comment

Just wanted to inform that I added a new page on the top right called “Making of Skull Monster” that will be updated in the next 2 weeks until PURIM, the Israeli Halloween-like-holiday. As allways I would love to hear comments, suggestion, questions or anything else you feel.

You can also click this image to enter the page!

making_of_link2

 

Creature Skull

•February 2, 2009 • Leave a Comment

I started working on my costume for Purim (the Jewish equivalent to Halloween). It’s gonna be some sort of skull monster. This is a small skull I made from sculpey for a neck piece I’m gonna wear. I dug a hole in the back for the string. Then I painted it with acrylic colors, and ink for the dark areas.

img_22031 img_2209

img_2233 img_2246

 

(click images to enlarge)

Dana

•January 31, 2009 • 8 Comments

My friend Dana asked to me make her an invitaion to her 30th birthday. I had this idea to make a portrait of her using birthday simbles such as candles and balloons and the number 30. The style and technique was inspired by Andrew Jones, who I learnt from  in the conceptart workshops in Seattle and New Zealand.

Feedback is more than welcome.

dana_birthday