Fat Goth

•August 22, 2009 • 2 Comments

This was sitting on the side for a while now, finally got back to it.

I’ve seen these type of gothic girls in some rock clubs and allways found them to be very amusing. The shameless clothing, revieling every fat in their body, combined with the attetude and seriousness they have about the whole thing.

It’s very inspiring :)

fat_goth_s

Entourage

•August 3, 2009 • Leave a Comment

Entourage

The Thinking Beast

•July 25, 2009 • 6 Comments

I just finished working on a challenge titled “Creatures and Critters”. It was the first challenge by a new CG site – cgCoach.com. I worked on it in my spare time, which was not a lot.

The idea here is to actually use the sculpture theme, by taking a well known Rodin sculpture and transforming it to a huge beast. This iconic pose contradicts what we usually think of a giant creature, as stupid bullies or maybe servants that follow strict orders but never think for themselves.
But still, I want to play with that stereotype a bit by making this simple action seem like a great effort for this beast.

Here you can see the final submission render from Zbrush (3d software), and the process i went through in order to get there.

(click images to enlarge)

7_Final_render

process

Modeling Demo

•July 15, 2009 • 10 Comments

I made this time lapse of a modelng session, showing the whole process from start to end.

The character is Jafar from Aladdin. I aslo drew side and front drawings to help me block him in at the beginning.

I work in two stages:

1. rough – getting the shapes and volumes as quickly as possible.
2. Fine – refining the model and smoothing it while considering the topology.

(There is no sound or music so feel free to play something you like in the background)

Caricatures from meetings

•July 1, 2009 • Leave a Comment

Meetings can easily get boring….

Here are some caricatures of people I work with at Animation Lab

AL_caricatures

Sketch

•May 8, 2009 • 3 Comments

Most of it is pretty rough. It was just stuck in my head and i wanted to get it out… :)

she

Landscapes

•April 18, 2009 • 3 Comments

I almost never paint backgrounds. It’s something that I’m not a big fan of, and maybe a bit scared of, so I haven’t practiced landscapes for years now. That’s why I decided to challenge myself into painting some quick and small landscapes with a limit of one hour for each one (The one with the horse was most difficult for me and took 2 hours).

all1

 

Sand Garfield

•April 18, 2009 • 2 Comments

This week I participated in a sand sculpture competission with a great team of friends (Anat, Aviv, Elinor, Doron, Elin and my brother Ran). It was only 4 hours and was open for everyone so we didn’t see any professionals there, which probably helped us win the first prize!

The title was Cartoons, so I sculpted this sketch of  Garfield lying in his sandbox with a TV remote

garf_sketch

This thing helped us a lot because we had only 4 hours, including piling alot of sand. Using the small sketch we could devide our work and always  know where we’re going.

The piling of the sand took about an hour and a half, making sure the sand is strong enough by continuosly watering it and tapping on it with shovles. It seemed like it would take us all day…

step1

When we were done piling we started carving, and eventually we were all on it from every angle.

step2

And here’s the whole team with the end result

step3

If you can easily cross your eyes you can enjoy this crossview 3d image

crossview

Adrenaline Lemmings CGI test

•March 28, 2009 • 5 Comments

 

A freelance job I did as character modeler. This is an Animation test for series of original shorts created by JP Vine with Alex Orrelle at Crew 972. I love how this character turned out and how he animates. Menashe Morobuse pulled off a great rig and camera matching, Alex Orrelle and Nir Ginat did an awesome job of bringing Seb, the lemming, to life. I modelled the character and prepared it for facial animation.

 

crew972

3D Boy

•March 15, 2009 • 8 Comments

This is a 3d character I created for Animation Lab, for their new training program for 3d artists.

I designed and modeled him. Haim Sarusi shaded and rendered.

3d_boy_large1

(click image to view very large)